#ifndef _COCOS2DX_ENGINE_H_
#define _COCOS2DX_ENGINE_H_

#include "cocos2dx_macros.h"
#include "cocos2dx_types.h"

/// common
#include "FreeList.h"
#include "tinyxml.h"
#include "StringUtility.h"
#include "WareFileRead.h"
#include "WareFileWrite.h"
#include "WareIniFile.h"

/// engine
#include "GameLayer.h"
#include "GameObj.h"
#include "GameObjManager.h"
#include "SceneManager.h"
#include "AppDelegate.h"
#include "GameScene.h"

/// state
#include "State.h"
#include "StateMachine.h"

#endif // _COCOS2DX_ENGINE_H_